//==============================================================================
// Leviathan_anim.txt
//==============================================================================

//==============================================================================
define egyptbirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX E Myth Unit Birth Effect
      }
   }
}
//==============================================================================
define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}

//==============================================================================
define wakewalk
{
   set hotspot
   {
      version
      {
         Visualparticle Special E Leviathan walk
      }
   }
}

//==============================================================================
define wakewalkB
{
   set hotspot
   {
      version
      {
         Visualparticle Special E Leviathan walkB
      }
   }
}

//==============================================================================
define rippleattack
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Sea Turtle attack
      }
   }
}

//==============================================================================
define rippledeath
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Sea Turtle Death
      }
   }
}

//==============================================================================
define rippleidle
{
   set hotspot
   {
      version
      {
         Visualparticle Special E Leviathan Idle
      }
   }
}

//==============================================================================
define ripplebored
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Sea Turtle bored
      }
   }
}

//==============================================================================
define Bubbles
{
   set hotspot
   {
      version
      {
         Visualparticle Special E Leviathan Bubbles
      }
   }
}

//==============================================================================
define Splash
{
   set hotspot
   {
      version
      {
         Visualparticle Special E Leviathan Splash
      }
   }
}


//==============================================================================
anim Idle
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Special E Leviathan_IdleA
					Connect ATTACHPOINT rippleidle hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Levi_IdleA
					Connect ATTACHPOINT rippleidle hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special E Leviathan_birthA
				Connect ATTACHPOINT rippleidle hotspot
				connect hotspot eclipseSFX hotspot
				connect hotspot egyptbirthSFX hotspot
         }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special E Leviathan_AttackA
				Connect ATTACHPOINT bubbles hotspot
				Connect CHIN Splash hotspot
				connect hotspot eclipseSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag GenericSound 0.60 true   
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim walk
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Special E Leviathan_walkA
					Connect TOPOFHEAD wakewalk hotspot
					Connect ATTACHPOINT wakewalkB hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
		}
   	SetSelector 
		{
         set hotspot
         {
            version
            {
               Visual Levi_walkA
					Connect TOPOFHEAD wakewalk hotspot
					Connect ATTACHPOINT wakewalkB hotspot
					connect hotspot eclipseSFX hotspot
      	   }
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special E Leviathan_DeathA
				Connect ATTACHPOINT bubbles hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false LeviathanDeath checkVisible 
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

